Two things I like in weapon my weapon design are variety and modularity. The first Borderlands managed to do both amazingly well, with randomly generated guns that had any combination of up to 7 main parts.
Each one of these 7 parts had 5 variant models that were visible on the in game model.
Combine that with 7 different weapon types, elemental effects, different manufacturers, and different gun part levels, you end up with over 10,000,000 combinations of parts. Fun.
Found a tutorial on something similar to what I used for my Nerf Nite Finder, but you can use these techniques to make any number gauge styles:
EPBOT: DIY Steampunk Gauges
If you’re designing a floorplan or layout for futuristic cities, or multiple family underground vaults, or self-sufficient outposts, or spaceship crew cabins, The Cube Project is definitely a site you’ll want to check out. It’s a 3x3x3 meter cube dwelling designed to be as compact and energy efficient as possible. The first thing I thought of when I saw this was “oh hey, these would have been fun rooms to have on the Firefly, skip the common mess hall and kitchen, and use that room in the blueprints for something else”. Also, filming something like this would be pretty fun if you’re shooting a Fallout fanfilm or a sci-fi Serenity style show where you need crew cabins, or like a Ghost in the Shell or Blade Runner environment where you have 10000+ room mega skyscrapers of low income housing. Building the set interior wouldn’t be too hard, it’s all right angles and a maximum of 3x3x3 meters.
Tour of the Cube
As far as the practicality of it….you ever rode in a car that someone’s been sleeping in for months? People are greasy and stinky, this cube would be full of ramen farts and Sriracha stains in no time. Also, do you have to toilet train your cat? Where would you put the litter box? That’d get pretty stinky too.